As L&D professionals we can create a lot of learning opportunities, but if there does not occur transfer to the lives or the work of employees, we really missed our goal. A lecture from Paul Matthews gave our team some new insights on this topic that we would like to share.Read More
The 21st of February, Arboth will present Slack at the conference Top100 tools for learning by Stimulearning. First things first. We're not trying to convince you to drop all other chat tools for Slack. We know these things take time. If you've tried other chat tools that didn't work, there's no guarantee that Slack will succeed. We can only tell you in how we use Slack and what we really like in this tool.Read More
There comes a time where every Instructional Designer will create a series of e-learning modules. Creating a series is NOT just copy & paste. After working with Articulate Storyline for two years, here's my list of tips to save time.Read More
VOV Pitstop 02/10/2018: Some interesting insights an questions for the e-learning business.Read More
What we appreciate in the Top tools for learning: It lets you look at things that you use everyday with a different perspective. And it shows how much learning actually takes place, every day.Read More
Not that I am interested in Science Fiction, but something that sounds like "Brain based learning" could make you think otherwise. At least, "Neuroscience for Learning & Development" makes me think of something very futuristic. And that was exactly the subject of a conference I attended this summer: "Summerclass - How to Apply Neuroscience and Psychology for Improved Learning and Training, with Stella Collins"Read More
Seriously, is there any domain L&D can't learn from? If you're a professional in this field, you've probably read hundreds of articles what you can learn from marketing, from sports, from television, et cetera.
The 27th of February, Arboth attended the VOV-conference "What L&D can learn from R&D". Whereas the above examples might seem long shots; we can all agree learning and development should learn from research and development, and vice versa.Read More
Most of the traditional e-learning modules are linear, not only in the progress from start to finish but also in problem solving. In this game, we really wanted to surpass this by handing players the possibility of solving various problems in different sequences and discover ‘locked’ problems in their quest for the perfect game.Read More
I've listed all my lessons learned from the book "Social Technologies in Business" in handy chart.Read More
I recently saw a tweet that said: “Maturity is knowing when to drag and when to drop”. Though I’m not convinced the person tweeting knew what she was saying, do you know when or how to drag & drop? Drag & Drop exercises are invaluable to keep the learner engaged, but there are some pitfalls to take into account as well.Read More
Earlier this year I wrote a blog post in which I tried to define Gamification by comparing two renowned authors: Karl Kapp & Yu Kai Chou. Even though there were differences the bottom line of Gamification is clear:
motivating and engaging people by applying game mechanics or concepts into a non-game context.
In a following blog post I would like to discuss the pros and cons of Gamification with regard to ensuring a learning transfer as well as in terms of viability from an organisational point of view. Before I do so, I think it would help you understand Gamification by debunking some widespread myths that I’ve encountered during my research.Read More
I recently attended Bob Mosher's Masterclass in Antwerp. Bob Mosher is known for "the 5 Moments of Need" in learning. My three take-aways were: Less is More, CSA and Parallel Dynamic Integration.Read More
Gamification is HOT. Even though the numbers date from 2015 they clearly show that both organisations and its learners as well as Learning Professionals are very interested in Gamification for different reasons. The optimistic projections in terms of market growth and expected revenue however warn me that this might be a trend that overdraws day to day reality of organisations. Being a Gamer and Learning Professional myself, Gamification therefore immediately triggered my interest but at the same time the caution to approach this trend critically.Read More
"I don't really care about fonts. Just pick one." He said. So naturally, the urge to use Comic Sans or Windings came creeping up.
We were working on a new style guide and my colleague wanted to use the default MS Office font, to which, of course, I disagreed. Arial and Verdana are legible types, but they are also average. Did we want to be average?Read More