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reflections of the team

Posts in Learning
Summerclass "Show your work" - Jane Bozarth, Part 2

It has been a month since our Arboth colleague Karen Philips attended the VOV/Stimulearning Summerclass of Jane Bozarth about "Show your work". And still, the ideas of Jane are omnipresent at our office. As mentioned in the previous blogpost, a promise is a promise: Here are some more practical tips on how you can "Show your work" too.

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eXchange: why we use Slack

The 21st of February, Arboth will present Slack at the conference Top100 tools for learning by Stimulearning. First things first. We're not trying to convince you to drop all other chat tools for Slack. We know these things take time. If you've tried other chat tools that didn't work, there's no guarantee that Slack will succeed. We can only tell you in how we use Slack and what we really like in this tool.

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How to save time on e-learning serials

There comes a time where every Instructional Designer will create a series of e-learning modules. Creating a series is NOT just copy & paste. After working with Articulate Storyline for two years, here's my list of tips to save time.

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Instructional Design for the Modern Workplace

I recently participated in a workshop given by Jane Hart. Hart is the director of the Centre for Modern Workplace Learning. You might know her from the Top 100 Tools for learning. Her message during the workshop was clear. The L&D'er is switching jobs quite soon.

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Spaced learning: not just a sci-fi term for learning in space

Not that I am interested in Science Fiction, but something that sounds like "Brain based learning" could make you think otherwise. At least, "Neuroscience for Learning & Development" makes me think of something very futuristic. And that was exactly the subject of a conference I attended this summer: "Summerclass - How to Apply Neuroscience and Psychology for Improved Learning and Training, with Stella Collins"

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Steal like an artist: takeaways from an L&D-R&D conference

Seriously, is there any domain L&D can't learn from? If you're a professional in this field, you've probably read hundreds of articles what you can learn from marketing, from sports, from television, et cetera.

 The 27th of February, Arboth attended the VOV-conference "What L&D can learn from R&D". Whereas the above examples might seem long shots; we can all agree learning and development should learn from research and development, and vice versa.

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Gamification: How to? Part 3: Autonomy

Most of the traditional e-learning modules are linear, not only in the progress from start to finish but also in problem solving. In this game, we really wanted to surpass this by handing players the possibility of solving various problems in different sequences and discover ‘locked’ problems in their quest for the perfect game.

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The Use of Drag & Drop

I recently saw a tweet that said: “Maturity is knowing when to drag and when to drop”. Though I’m not convinced the person tweeting knew what she was saying, do you know when or how to drag & drop? Drag & Drop exercises are invaluable to keep the learner engaged, but there are some pitfalls to take into account as well.

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5 Myths Surrounding Gamification

Earlier this year I wrote a blog post in which I tried to define Gamification by comparing two renowned authors: Karl Kapp & Yu Kai Chou. Even though there were differences the bottom line of Gamification is clear:

motivating and engaging people by applying game mechanics or concepts into a non-game context.

In a following blog post I would like to discuss the pros and cons of Gamification with regard to ensuring a learning transfer as well as in terms of viability from an organisational point of view. Before I do so, I think it would help you understand Gamification by debunking some widespread myths that I’ve encountered during my research.

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What is Gamification?

Gamification is HOT. Even though the numbers date from 2015 they clearly show that both organisations and its learners as well as Learning Professionals are very interested in Gamification for different reasons. The optimistic projections in terms of market growth and expected revenue however warn me that this might be a trend that overdraws day to day reality of organisations. Being a Gamer and Learning Professional myself, Gamification therefore immediately triggered my interest but at the same time the caution to approach this trend critically.

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Why Typography Should Always Be One of Your Concerns

"I don't really care about fonts. Just pick one." He said. So naturally, the urge to use Comic Sans or Windings came creeping up.

We were working on a new style guide and my colleague wanted to use the default MS Office font, to which, of course, I disagreed. Arial and Verdana are legible types, but they are also average. Did we want to be average?

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