Most of the traditional e-learning modules are linear, not only in the progress from start to finish but also in problem solving. In this game, we really wanted to surpass this by handing players the possibility of solving various problems in different sequences and discover ‘locked’ problems in their quest for the perfect game.
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Literature, consulted for earlier blogposts made it clear that you should always start from your learning goals, even when it might jeopardize your original idea.
Meer lezenThe answer to “why Gamify?” is easy: to motivate and engage your employees. Following that train of thought: why do we need to motivate learners? How can we motivate learners? Though reflecting on motivation is important, it tends to distract me from the core objective as learning professional: ensuring a learning transfer. As more traditional learning solutions are being criticised for not ensuring desired learning outcomes, professionals are looking for solutions that can. Could gamification be that solution? Can Gamification increase motivation? Why could Gamification ensure a better learning transfer?
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