Most of the traditional e-learning modules are linear, not only in the progress from start to finish but also in problem solving. In this game, we really wanted to surpass this by handing players the possibility of solving various problems in different sequences and discover ‘locked’ problems in their quest for the perfect game.Read More
After writing three theoretical blogposts about Gamification I could not wait to have a go at designing a gamification learning solution myself. In prospect of the bi-annual VOV fair, the biggest L&D conference in Belgium, our team wanted to create a blended learning solution based on our very own aXles-model.Read More
Earlier this year I wrote a blog post in which I tried to define Gamification by comparing two renowned authors: Karl Kapp & Yu Kai Chou. Even though there were differences the bottom line of Gamification is clear:
motivating and engaging people by applying game mechanics or concepts into a non-game context.
In a following blog post I would like to discuss the pros and cons of Gamification with regard to ensuring a learning transfer as well as in terms of viability from an organisational point of view. Before I do so, I think it would help you understand Gamification by debunking some widespread myths that I’ve encountered during my research.Read More