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reflections of the team

Berichten met de tag Instructional Design
Instructional Design for the Modern Workplace

I recently participated in a workshop given by Jane Hart. Hart is the director of the Centre for Modern Workplace Learning. You might know her from the Top 100 Tools for learning. Her message during the workshop was clear. The L&D'er is switching jobs quite soon.

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Gamification: How to? Part I: Relatedness

After writing three theoretical blogposts about Gamification I could not wait to have a go at designing a gamification learning solution myself. In prospect of the bi-annual VOV fair, the biggest L&D conference in Belgium, our team wanted to create a blended learning solution based on our very own aXles-model.

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5 Myths Surrounding Gamification

Earlier this year I wrote a blog post in which I tried to define Gamification by comparing two renowned authors: Karl Kapp & Yu Kai Chou. Even though there were differences the bottom line of Gamification is clear:

motivating and engaging people by applying game mechanics or concepts into a non-game context.

In a following blog post I would like to discuss the pros and cons of Gamification with regard to ensuring a learning transfer as well as in terms of viability from an organisational point of view. Before I do so, I think it would help you understand Gamification by debunking some widespread myths that I’ve encountered during my research.

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Our Monthly Reads: May

Our highlights of the month May include articles on the ethics of Instructional Design, thoughts from Mark Zuckerberg, interactions and a research project on Learning Technology.

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