Our highlights of the month July include articles on Personalized Learning, the Modern Learning Professional, Cognitive Bias and How to Get a Wonderful Idea.
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Earlier this year I wrote a blog post in which I tried to define Gamification by comparing two renowned authors: Karl Kapp & Yu Kai Chou. Even though there were differences the bottom line of Gamification is clear:
motivating and engaging people by applying game mechanics or concepts into a non-game context.
In a following blog post I would like to discuss the pros and cons of Gamification with regard to ensuring a learning transfer as well as in terms of viability from an organisational point of view. Before I do so, I think it would help you understand Gamification by debunking some widespread myths that I’ve encountered during my research.
Meer lezen"I'm too dumb for this", she said. I was flabbergasted. How could a person be too dumb? Surely, she just didn't want to try, or never thought she would be lucky enough to guess it. We were fourteen at the time, practicing my Latin vocabulary though she wasn’t in my class. I had her guessing the meaning of words such as porta (door) or ego (me). When I began researching Growth Mindset for this blog, it dawned on me. She had a Fixed Mindset.
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