Most of the traditional e-learning modules are linear, not only in the progress from start to finish but also in problem solving. In this game, we really wanted to surpass this by handing players the possibility of solving various problems in different sequences and discover ‘locked’ problems in their quest for the perfect game.
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Literature, consulted for earlier blogposts made it clear that you should always start from your learning goals, even when it might jeopardize your original idea.
Meer lezenAfter writing three theoretical blogposts about Gamification I could not wait to have a go at designing a gamification learning solution myself. In prospect of the bi-annual VOV fair, the biggest L&D conference in Belgium, our team wanted to create a blended learning solution based on our very own aXles-model.
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