Gamification is HOT. Even though the numbers date from 2015 they clearly show that both organisations and its learners as well as Learning Professionals are very interested in Gamification for different reasons. The optimistic projections in terms of market growth and expected revenue however warn me that this might be a trend that overdraws day to day reality of organisations. Being a Gamer and Learning Professional myself, Gamification therefore immediately triggered my interest but at the same time the caution to approach this trend critically.
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