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reflections of the team

Tips & Tricks on Scenario Based Learning

We have already discussed 'how' to implement storytelling and 'how' adaptive e-Learning could work by using branched scenario's. But let's take a few steps back here and go to the core of Scenario-Based Learning (SBL): 

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The Use of Drag & Drop

I recently saw a tweet that said: “Maturity is knowing when to drag and when to drop”. Though I’m not convinced the person tweeting knew what she was saying, do you know when or how to drag & drop? Drag & Drop exercises are invaluable to keep the learner engaged, but there are some pitfalls to take into account as well.

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Our Monthly Reads: August

Our highlights of the month August include articles on soft skills in microlearning, using tech in the classroom and Singularity.

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Why Do We Keep Creating Horrible Experiences?

Last week, I went to a workshop on User Experience. It was a success, since I learned a thing or two about UX, what it is and how it should feel like. But to me, it was more a success because of what it taught me on procedures. Let’s take a look.

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Our Monthly Reads: July

Our highlights of the month July include articles on Personalized Learning, the Modern Learning Professional, Cognitive Bias and How to Get a Wonderful Idea. 

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5 Myths Surrounding Gamification

Earlier this year I wrote a blog post in which I tried to define Gamification by comparing two renowned authors: Karl Kapp & Yu Kai Chou. Even though there were differences the bottom line of Gamification is clear:

motivating and engaging people by applying game mechanics or concepts into a non-game context.

In a following blog post I would like to discuss the pros and cons of Gamification with regard to ensuring a learning transfer as well as in terms of viability from an organisational point of view. Before I do so, I think it would help you understand Gamification by debunking some widespread myths that I’ve encountered during my research.

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How Growth Mindset Impacts the Workplace

"I'm too dumb for this", she said. I was flabbergasted. How could a person be too dumb? Surely, she just didn't want to try, or never thought she would be lucky enough to guess it. We were fourteen at the time, practicing my Latin vocabulary though she wasn’t in my class. I had her guessing the meaning of words such as porta (door) or ego (me). When I began researching Growth Mindset for this blog, it dawned on me. She had a Fixed Mindset.

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The 8LEM: 8 Learning Events Model.

Our colleague Karen is currently on maternal leave, and yet she still finds the time to send her lonely co-workers in the office interesting reading materials. Today, she presents the 8LE model: the 8 events of learning. The 8LEM is a theoretical reference model by researchers of the Université de Liège. 

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The Most Overlooked Requirements when Choosing an LMS

Choosing an learning management system for your company can be quite the ordeal. Having +300 possibilities to choose from might seem like an advantage at first. That impression quickly turns when you realise there are even more requirements to base your choice on.

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Our Monthly Reads: June

Our highlights of the month June include articles on the Google Effect, the future of our education, how Artificial Intelligence will *not* steal jobs and truely creative collaboration.

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Arboth counting down to Learning Tech Day!

The 20th of June, Arboth will be present on Learning Tech Day, the yearly event where learning & development meets technology. With Jamie Good, Stephen Downes and Nell Watson, the conference will surely inspire us for days to come. We're sharing our expertise as well and are excited to meet you in Ghent next week.  Come and join us for our workshop! 

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Our Monthly Reads: May

Our highlights of the month May include articles on the ethics of Instructional Design, thoughts from Mark Zuckerberg, interactions and a research project on Learning Technology.

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About the Learning of Organisations

The concept of the Learning Organisation often seems lost on people. They see it merely as an organisation where the individual members are motivated to, can and will learn. As president of ECLO - a former pan-European think-tank about learning organisations - for several years, this confusion is one that I love to clarify.

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#DTC17: digital transformation for large & small companies

The 10th of May, Mechelen welcomed about a hundred techies & digital lovers for Digital Transformation Conference. The day was filled with 30 minute presentations, demos & workshops. Here's what I see relevant to you, multinationals & SME's.

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NLE2017 learnings - AI & VR: here to stay

WITH FREE DOWNLOAD - Artificial Intelligence is here to stay. At least, that's what Donald Clark tried to convince us of last Tuesday in Den Bosch. Even though I agree that all these new technologies will have a large impact on various aspects of life including learning, I'm sure certain people will deem them as fads. So without trying to convince everyone of using technology, and more specifically artificial intelligence and virtual reality in learning; what elements should we definitely take into account?

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What is Gamification?

Gamification is HOT. Even though the numbers date from 2015 they clearly show that both organisations and its learners as well as Learning Professionals are very interested in Gamification for different reasons. The optimistic projections in terms of market growth and expected revenue however warn me that this might be a trend that overdraws day to day reality of organisations. Being a Gamer and Learning Professional myself, Gamification therefore immediately triggered my interest but at the same time the caution to approach this trend critically.

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The Three Things You Can Learn from Comic Conventions

Last weekend, I visited FACTS, Belgium's largest comic convention and one of the only places where geeks can truly be themselves.

One of the things I like most about FACTS is that it's basically one giant learning fair with smiles and funny costumes and people continuously praising each other. There is very little fear, and a lot of personal growth.

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